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iTunes is going places.
Download macOS Catalina for an all‑new entertainment experience. Your music, TV shows, movies, podcasts, and audiobooks will transfer automatically to the Apple Music, Apple TV, Apple Podcasts, and Apple Books apps where you’ll still have access to your favorite iTunes features, including purchases, rentals, and imports.
You can always download iTunes 12.8 for previous versions of macOS,
as well as the iTunes application for Windows.
Hardware:
- Mac computer with an Intel processor
- To play 720p HD video, an iTunes LP, or iTunes Extras, a 2.0GHz Intel Core 2 Duo or faster processor is required
- To play 1080p HD video, a 2.4GHz Intel Core 2 Duo or faster processor and 2GB of RAM is required
- Screen resolution of 1024x768 or greater; 1280x800 or greater is required to play an iTunes LP or iTunes Extras
- Internet connection to use Apple Music, the iTunes Store, and iTunes Extras
- Apple combo drive or SuperDrive to create audio, MP3, or backup CDs; some non-Apple CD-RW recorders may also work. Songs from the Apple Music catalog cannot be burned to a CD.
Software:
- OS X version 10.10.5 or later
- 400MB of available disk space
- Apple Music, iTunes Store, and iTunes Match availability may vary by country
- Apple Music trial requires sign-up and is available for new subscribers only. Plan automatically renews after trial.
iTunes
Download the latest version for Windows.
The latest entertainment apps now come installed with macOS Catalina. Upgrade today to get your favorite music, movies, TV shows, and podcasts. You can join Apple Music and stream — or download and play offline — over 60 million songs, ad‑free.
iTunes
Download the latest version from the Microsoft Store.
Hardware:
- PC with a 1GHz Intel or AMD processor with support for SSE2 and 512MB of RAM
- To play standard-definition video from the iTunes Store, an Intel Pentium D or faster processor, 512MB of RAM, and a DirectX 9.0–compatible video card is required
- To play 720p HD video, an iTunes LP, or iTunes Extras, a 2.0GHz Intel Core 2 Duo or faster processor, 1GB of RAM, and an Intel GMA X3000, ATI Radeon X1300, or NVIDIA GeForce 6150 or better is required
- To play 1080p HD video, a 2.4GHz Intel Core 2 Duo or faster processor, 2GB of RAM, and an Intel GMA X4500HD, ATI Radeon HD 2400, or NVIDIA GeForce 8300 GS or better is required
- Screen resolution of 1024x768 or greater; 1280x800 or greater is required to play an iTunes LP or iTunes Extras
- 16-bit sound card and speakers
- Internet connection to use Apple Music, the iTunes Store, and iTunes Extras
- iTunes-compatible CD or DVD recorder to create audio CDs, MP3 CDs, or backup CDs or DVDs. Songs from the Apple Music catalog cannot be burned to a CD.
Software:
- Windows 7 or later
- 64-bit editions of Windows require the iTunes 64-bit installer
- 400MB of available disk space
- Some third-party visualizers may no longer be compatible with this version of iTunes. Please contact the developer for an updated visualizer that is compatible with iTunes 12.1 or later.
- Apple Music, iTunes Store, and iTunes Match availability may vary by country
- Apple Music trial requires sign-up and is available for new subscribers only. Plan automatically renews after trial.
iTunes is going places.
Visit the iTunes Store on iOS to buy and download your favorite songs, TV shows, movies, and podcasts. You can also download macOS Catalina for an all-new entertainment experience on desktop. Your library will transfer automatically to the new Apple Music app, Apple TV, and Apple Podcasts. And you’ll still have access to your favorite iTunes features, including your previous iTunes Store purchases, rentals, and imports and the ability to easily manage your library.
Music, TV, and podcasts
take center stage.
iTunes forever changed the way people experienced music, movies, TV shows, and podcasts. It all changes again with three all-new, dedicated apps — Apple Music, Apple TV, and Apple Podcasts — each designed from the ground up to be the best way to enjoy entertainment on your Mac. And rest assured; everything you had in your iTunes library is still accessible in each app. iCloud seamlessly syncs everything across your devices — or you can back up, restore, and sync by connecting the device directly to your Mac.
The new Apple Music app is the ultimate music streaming experience on Mac.1 Explore a library of 60 million songs, discover new artists and tracks, find the perfect playlist, download and listen offline, or enjoy all the music you’ve collected over the years. And find it all in your music library on all your devices.
The Apple TV app for Mac is the new home for all your favorite movies, shows, premium channels, and — coming soon — Apple TV+. Watch everything directly in the app or enjoy it offline, and discover the best of what’s on in the Watch Now tab. You can even pick up where you left off on any screen, across all your devices. And for the first time, 4K2 and Dolby Atmos3-supported movies are available on Mac.
More than 700,000 of the best entertainment, comedy, news, and sports shows are now available on your Mac with Apple Podcasts. Search for podcasts by title, topic, guest, host, content, and more. Subscribe and be notified as soon as new episodes become available. And in the Listen Now tab, you can easily pick up where you left off across all your devices.
iTunes Support can help answer your questions
Get help with syncing, updating to a more recent version of iTunes, or with an iTunes Store purchase — and much more.
Learn moreLooking for a previous version of iTunes?
Download earlier versions of iTunes to work with compatible operating systems and hardware.
Find previous versions of iTunesThe second decade of the 21st century has continued to usher in new technologies and devices built on the technological foundation established in the previous decade. Technologically speaking, our personal devices and lives have evolved symbiotically, with the personal computer at the center of our daily communications, entertainment, and education. What has changed is accessibility and versatility; users can now perform the same functions and activities of their personal computer on a wide range of devices: smartphones, tablets, and even more recently, smart watches. The increase in personal computing capacity has a profound impact on the way people listen to, promote, and create music.
Digital music distribution is still the primary form of music consumption, with three main business models dominating the scene: subscription-based services, a-la-carte, and advertisement-based services (see 2000s in the music industry).
Digital Music Distributors[edit]
There are currently five big players in the digital music distribution space: Spotify, Apple Inc, YouTube, Tidal, and Amazon (in order of number of users).
Spotify[edit]
Launched out of Sweden in 2008, Spotify has become the leader of subscription-based digital music consumption with 40 million subscribers worldwide.[1] They have a database of over 8 million songs and offer accessibility via a web, desktop, and mobile application. Spotify currently employs over 1,600 employees and operates as a private organization.
Pricing: $9.99 per month for single users, $4.99 per month for students, and $14.99 for families (up to 6).
Business Model: subscription-based streaming.
Apple Inc[edit]
Best Music Streaming Service
iTunes Music Store:[edit]
Launched in 2003, the iTunes Music Store is the global leader in a-la-carte digital music downloads, with over 26 million songs being offered in their database as of September 2012.[2]
Pricing: The iTunes music store has a three-tiered pricing system, with songs selling for either $.69, $.99, or $1.29 depending on popularity and demand.[3]
Business Model: a-la-carte downloads.
Apple Music[edit]
Apple Inc. responded to the increasing demand for subscription-based streaming services (evident by Spotify's success) in June 2015, with the release of Apple Music. Operating in over 100 countries, Apple music offers users their own take on 24/7 radio stations and music suggestions: and 'for you' and 'new' tab managed by talented music experts.[4]
Pricing: $9.99 per month for single users, and $14.99 for families (up to 6).
Business Model: subscription-based streaming.
YouTube[edit]
Launched in November 2015, YouTube Music is an app that allows users to search through their database of over 30 million audio tracks. But YouTube is also unique because it offers a breadth of concert footage/audio.
Pricing: The app is free, but has advertisements. For $9.99, users can subscribe to YouTube Red, which removes ads and adds offline access to the My Mix playlist. The latter incorporates both tracks the user has listened to and new suggestions. [5]
Business Model: advertisement/subscription-based streaming.
Tidal[edit]
Originally launched in 2014, Tidal was founded from Norwegian/Swedish public company Aspiro. In 2015, Jay-Z acquired Aspiro and rebranded Tidal, stating that it was the first digital music streaming service by artists; in 2015 Tidal held a press conference where sixteen big-name music artists (like Daft Punk, Kanye West, Madonna) announced that they were partial owners, and held a stake in Tidal.[6] Tidal currently claims to have 42 million paying subscribers.[7]
Pricing: Tidal premium (the first tier option) is priced at $9.99 per month while the Tidal HiFi (second tier) is priced at $19.99 and gives users access to higher quality tracks known as 'high fidelity, lossless audio' which come in the form of FLAC.
Business Model: subscription-based streaming.
Amazon[edit]
Launched as a beta in 2007, Amazon Music is a digital music streaming service that combines the a-la-carte and subscription based payment models; users can download or stream songs. Included with an Amazon prime membership, the Amazon Music catalog currently consists of 29,157,740 songs.
Pricing: Amazon Prime subscribers are given access to part of the music library, and can unlock full access by paying either $8 a month, or $79 per year. Non Amazon-Prime users can pay the industry standard of $10 per month, and there is a $4 per month option for users who exclusively listen through Amazon's Echo speaker.[8]
Business Model: subscription-based streaming + a-la-carte downloads.
Exclusive Releases[edit]
Recently, the music industry has seen another consistent decline in album sales in response to the rising popularity of streaming services.[9][10] As a result, music superstars have been trying a new method for increasing album profits: exclusively releasing their music on a specific digital music distributor. 2016 saw exclusive album releases from music superstars such as Drake, Kanye West, Frank Ocean, Beyoncé, Rihanna, Future & Coldplay. Drake's latest release, Views, was exclusively released on Apple Music and set a first-week streaming record at 250 million times worldwide, in addition to 1 million albums sold – breaking Justin Bieber's streaming record of 205 million times within the album Purpose's first week of release on Spotify (which has 5 times the subscribers as Apple Music).[11]
On the business side, exclusive releases can help digital music conglomerates attract a significant number on new subscribers (depending on the artist) as well as free promotion for the firm. On the other side of the equation, the artist is paid a nominal fee in addition to the streaming revenue.[12]
Exclusive streaming may be on the way out just as quickly as it appeared. Record labels have begun to realize that exclusively releasing through one or two streaming services could stunt the long-term growth in subscription music.[13] The upfront fee may be enticing to struggling labels in the short term, but may hurt their overall sales and streaming while the streaming services themselves benefit much more from the PR, new users, and streaming itself.
Following the release of Frank Ocean's exclusive release of his album Blonde,Lucian Grainge, CEO of Universal Music Group banned exclusive distribution with streaming services by UMG artists.[14]
But exclusive releases are still poised to benefit both the artists themselves, and the streaming service. It is possible that the practice will continue from superstar artists who record and release music from their own labels (like Frank Ocean did with Blonde). This would be yet another reason for artists to leave their labels; they would reap more financial benefits in cutting out the labels.
Crowdfunding[edit]
'Rewards based crowdfunding is a collective effort involving a group of people (the crowd, contributors, backers) and a project creator (project owner or campaign manager) to fund a specific venture. The creator of that venture requests from the crowd to contribute small amounts of capital to fund his or her new concept (many of them from his or her immediate social network), which is usually hosted from an internet-based platform. In return for the crowd's contributions, rewards or perks are offered to the contributors from the project itself.'[15] Rewards based crowd funding has become increasingly popular within the education, sports, video games, retail, and music industries.
Crowdfunding in the Music Industry[edit]
Since Kickstarter's launch in 2009, there have been a total of 46,251 music crowdfunding projects. A 2016 study showed that crowdfunding was especially prominent in young musicians with limited reputations. It has been shown that crowdfunding from small-time artists increases engagement with fans and double as a marketing tool. Crowdfunding is appealing to consumers because it gives fans the unique opportunity to get involved in the creative side of music production. At the same time, if an artist is unable to meet their financial target, they may end up losing credibility with fans (the inability to raise the target financial goal shows a lack of marketing suave and mass appeal from the artist's side).
Additionally, big-name artists also seek to benefit from crowdfunding. Music labels are notorious for taking large margins out of music sales, and having an influence on the artist's creative process. Crowdfunding would position artists to make more money on their music sales (don't owe a flat percentage to a music label), and allow the artists to create their music how they please (no pressures from a label to pursue a certain direction or sound). The presence of crowdfunding has steered many artists away from traditional music labels, forcing them to reconsider their traditional approach to music collaboration, financial margins, and marketing.[16]
An example of successful crowdfunding can be seen with the band Good Tiger, who is a 'supergroup' in the sense that it is composed of successful musicians from multiple bands. 'The group was intent on recording this album on their own, and announced the band to the world through a crowdfunding campaign. For a brand new band, this was a fairly risky move, but in less than 24 hours, they had raised over $18,000. By the end of their campaign this figure rose to a staggering $45,980. That sum served as a resounding endorsement from fans that, yes, they were just as excited for this new project as the band themselves.'[17]
Remote Music Collaboration[edit]
Thanks to the advent of technology (and the digitalization of music recording and distribution), more and more music artists have started to collaborate online as a method for overcoming the physical distance between artists. The music industry has seen more remote music collaboration on the recording side of music in particular; the standard for recording music is digital, and individual audio tracks are easily transferable over the web. It is important to note that some people do prefer the classic way of recording in analog as a way of capturing a specific timbre. But even when people record music in analog, audio tracks can still be digitized and shared the same way.
Example[edit]
One example of remote music collaboration for music recording is the band Good Tiger for their debut album, 'A Head Full of Moonlight'. 'With members in various locations throughout the globe, 'A Head Full of Moonlight' was pieced together internationally by a selection of exceptionally talented individuals. Guitars and bass were recorded at Dez's own studio, Playgle Productions. Vocals were tracked both in Los Angeles with Brandon Paddock (Avril Lavigne, Black Veil Brides, Daughtry) and Washington DC (with Dez). Drums were captured in the British countryside at Middle Farm Studios with Adam 'Nolly' Getgood of Periphery fame. Finally, the record was co-mixed by Dez and Nolly, with mastering by Kris Crummett at Interlace Audio.'[18]
Applications[edit]
Remote music collaboration has also created many new possibilities on both the performance, and educational side of the music industry as well. Right now there are two desktop applications available for the digital musician: LOLA and Ultragrid.
- LOLA (standing for low-latency) operates strictly on Window's PCs, and utilizes a low-latency sound adopter for sounds around 6ms. Musician Institutes all around the world have begun to utilize LOLA as way of enabling musicians in different locations, to play music together in real-time.[19]
- Ultragrid is an open source application that operates on Mac, PC, and Linux operating systems, with a focus in the transmission of HD audio and video streams in order to enable live, cyber performances.[20]
A 2016 study looked into the efficiency of LOLA and Ultragrid for remote music collaboration. The study concluded that a delay between 15ms and 30ms is necessary in order to play music together, remotely. The research also found the following metrics to be important for live, remote music collaboration: quality of sound capture & reproduction, volume, dynamics, space, and echo.[21]
References[edit]
Music Streaming 1.2.1 Pc
- ^Number of paying Spotify subscribers worldwide from July 2010 to September 2016 (in millions) : https://www.statista.com/statistics/244995/number-of-paying-spotify-subscribers/
- ^Apple Unveils New iTunes: https://www.apple.com/newsroom/2012/09/12Apple-Unveils-New-iTunes/
- ^Price Hike Hits Apple's iTunes Store: http://appleinsider.com/articles/09/04/07/price_hike_hits_apples_itunes_store
- ^Apple Music Overview: https://www.macstories.net/news/apple-music-overview/
- ^YouTube music is here, and it's a game changer: https://www.theverge.com/2015/11/12/9723496/youtube-music-app-offline-background
- ^It's Official: Jay Z's Historic Tidal Launches With 16 Artist Stakeholders: http://www.billboard.com/articles/news/6509498/jay-z-tidal-launch-artist-stakeholders
- ^5 things to know about Jay Z's Tidal amid Apple takeover rumors :https://finance.yahoo.com/news/jay-z-music-streaming-service-tidal-apple-acquisition-rumors-kanye-beyonce-madonna-155621628.html?soc_src=mail&soc_trk=ma
- ^Amazon breaks out streaming music in a duet with Echo: https://www.cnet.com/news/amazon-music-unlimited-launch-echo-alexa-apple-spotify/
- ^Old albums outsold new releases for the first time ever: https://www.theverge.com/2016/1/22/10816404/2015-album-sales-trends-vinyl-catalog-streaming
- ^Apple Music now has 13 million subscribers: https://www.theverge.com/2016/4/26/11513410/apple-music-13-million-subscribers
- ^Drake's Views has been streamed over 250 million times worldwide: https://www.theverge.com/2016/5/5/11590500/drake-views-first-week-250-million-streams-apple-music
- ^Exclusive albums are the new normal: https://www.theverge.com/2016/5/11/11657820/exclusive-albums-are-the-new-normal
- ^Music Industry Hits Pause on Exclusive Album-Release Deals: https://www.wsj.com/articles/music-industry-hits-pause-on-exclusive-album-release-deals-1473327004
- ^Universal reportedly outlaws streaming 'exclusives' after Frank Ocean release: https://www.theguardian.com/business/2016/aug/23/universal-streaming-exclusives-frank-ocean-release
- ^What is rewards-based crowdfunding?: http://www.visionlaunch.com/what-is-rewards-based-crowdfunding/
- ^Gamble, Jordan Robert; Brennan, Michael; McAdam, Rodney (2017). 'A rewarding experience? Exploring how crowdfunding is affecting music industry business models'. Journal of Business Research. 70: 25–36. doi:10.1016/j.jbusres.2016.07.009.
- ^Good Tiger: http://www.metalblade.com/goodtiger/
- ^Good Tiger: http://www.metalblade.com/goodtiger/
- ^LOLA: LOw LAtency audio visual streaming system: http://www.conservatorio.trieste.it/art/lola-project/lola-low-latency-audio-visual-streaming-systemArchived 2016-11-12 at the Wayback Machine
- ^Ultragrid: http://www.ultragrid.cz/
- ^Ubik, Sven; Navratil, Jiri; Melnikov, Jiri; Goo, Boncheol; Mohd Noor, Faridah Noor; Baumann, Alain; Hrb, Jaroslav; Allocchio, Claudio; Castillo, Gerard (2016). 'Cyber performances, technical and artistic collaboration across continents'. Future Generation Computer Systems. 54: 306–12. doi:10.1016/j.future.2015.06.009.